06
David Finlay

David Finlay

Senior Product Designer & Creative Technologist

slice56@gmail.com

About 

I'm David Finlay, a senior product designer and creative technologist with more than 20 years of experience across interactive products, real-time 3D, games, AI systems, and visual design.

At HNTB, I spent more than seven years designing interfaces for Unreal Engine applications used to explore engineering, GIS, architecture, and infrastructure data — including the Sixth Street Bridge in Los Angeles, Allegiant Stadium, and BWI Terminal D.

Before that, I worked in game development at Rockstar Games, shipping vehicle and environment work on Red Dead Redemption and the Midnight Club series.

Today I design and build products that use AI, real-time data, and generative systems. At Orvelle Editions, I designed and shipped a personalized publishing platform with a generative AI content pipeline and a browser-based product configurator. I work across design and implementation: Figma, Unreal Engine, React, generative AI systems, 3D software, and modern frontend workflows.

Disciplines

Product & Interaction

Product Design · UX/UI · AI Interaction States · Design Systems · Prototyping · Figma

Engineering

React · TypeScript · Python · REST APIs · Frontend Implementation

Visualization & Generative

Unreal Engine 5 · Unity3D · 3ds Max · Maya · Generative AI Pipelines

Experience

Orvelle EditionsOrvelle Editions
2026 — Present

Founder · Senior Product Designer & Creative Technologist

A personalized publishing product with a generative AI content pipeline and a browser-based product configurator — brand identity, frontend, and automated content systems.

PlayFi StudioPlayFi Studio
2024 — 2026

Founder / Senior Creative Technologist — Product & Interactive Design Lead

Owned end-to-end product design for a luxury personalized publishing platform: brand identity, UX, interaction model, and frontend build. Designed the rules-based visual logic for a generative AI content pipeline, built a WCAG 2.2 AA-compliant SPA configurator with a real-time 3D product visualizer, and shipped a working AI-powered product solo — from concept and interaction design through implementation and accessibility.

HNTBHNTB
2010 — Present

Senior 3D Visualization Specialist — Visual Systems & Interactive Experience Design

Designed UI/UX for real-time Unreal Engine applications over 7+ years, taking complex engineering and GIS data through interaction models, visual hierarchy, and working prototypes for public and stakeholder-facing demos. Directed real-time 3D environment and visualization work for major infrastructure and architectural programs, ran usability studies tracking gaze and movement through built experiences, and led the VR team — directing environment production and mentoring artists on Unreal Engine workflows.

Rockstar GamesRockstar Games
2003 — 2009

Vehicle & Environment Artist / Liveries Design

Designed interactive systems where visual feedback, motion, environment, and player behavior work together — as Terrain Artist on Red Dead Redemption and across the Midnight Club series. Developed a modular cliff set system used across all regional environments; shipped assets under strict AAA performance and quality constraints.

Education

Full Sail University

Computer Science & Animation

Full Sail University